Maps are filled with a huge variety of buildings, treasures, monsters, mines and so forth that reward extensive exploration. There are typically subterranean gateways that lead to and from the underground. There are two "layers" to the world map: the aboveground and the underground. If a player loses all their heroes and towns, they will lose the game. If they fail to do so they lose and the game ends. If a player loses all of their towns they will have seven game days to capture a new town. Objectives may include eliminating all the other factions in the game, gathering a set amount of resources, or piecing together a puzzle to find the Grail artifact. The player can complete or "win" a map by completing the objectives set out by the creator of the map.
As with the series in general, the player controls a number of "heroes" who act as generals and command troops comprising various types of creatures inspired by myth and legend. Gameplay consists of strategic exploration on the world map and tactical turn-based combat. The conditions for victory vary depending on the map, including conquest of all enemies and towns, collection of a certain amount of a resource, or finding the grail artifact. The hero progresses in experience by engaging in combat with enemy heroes and monsters. The player creates an army by spending resources at one of the eight town types in the game. The gameplay is divided into two parts, tactical overland exploration and a turn-based combat system. The gameplay is very similar to its predecessors in that the player controls a number of heroes that command an army of creatures inspired by myth and legend.
However, in 2017 source code for the full version of the game was found, when one of the contractors responsible for porting the game to Mac found the source, tools and assets on a hard drive, and uploaded it to Ubisoft. However, the expansions have not been re-released because their source code was lost. The new version features updated graphics as well as widescreen compatibility and was released on Janufor Microsoft Windows, iOS and Android. On December 10, 2014, Ubisoft announced an HD version of the game. A special version of Heroes III titled Heroes III Complete, which included the original game and both expansion packs, was released in 2000. Heroes Chronicles, a series of short introductory games based on the Heroes III engine, was also released. The game received the expansion packs Heroes of Might and Magic III: Armageddon's Blade and Heroes of Might and Magic III: The Shadow of Death.
Heroes III was released to universal acclaim and was praised by critics. The player can choose to play through seven different campaigns telling the story, or play in a scenario against computer or human opponents. The game's story is first referenced throughout Might and Magic VI: The Mandate of Heaven and serves as a prequel to Might and Magic VII: For Blood and Honor. It is the third installment of the Heroes of Might and Magic series. Its ports to several computer and console systems followed in 1999–2000.
Heroes of Might and Magic III: The Restoration of Erathia (commonly referred to as Heroes of Might & Magic 3, or Heroes 3, or abbreviated HoMM 3) is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by the 3DO Company in 1999.
Machine translation like DeepL or Google Translate is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.